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AI Insights · Timothy · October 2025

Top Boxing Games in Brazil: Q3 2025 Performance

Explore the performance trends of the top boxing games in Brazil during Q3 2025, based on Sensor Tower data.

Top Boxing Games in Brazil: Q3 2025 Performance

In the third quarter of 2025, the top boxing games in Brazil showcased diverse performance trends on a unified platform. Here's a closer look at how these games fared based on data from Sensor Tower.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced fluctuations in its metrics. Weekly downloads peaked at 28.8K in mid-September, while weekly revenue reached a high of approximately $54 in the last week of September. The game maintained a strong user base, with weekly active users climbing to around 84.6K by the end of the quarter.

Boss Fight from BoomBit Games saw steady growth in active users, peaking at 540.2K at the quarter's close. Although its weekly revenue experienced a significant drop after July, downloads remained fairly consistent, culminating at 24.3K in the final week.

Real Boxing 2 by Vivid Games S.A. maintained stable weekly downloads, hovering around 15K, while revenue peaked at $373 in mid-July. The active user count showed a decline to 28.8K by the end of September.

Kung Fu GYM: Fighting Games from Next Hope showed a notable increase in downloads early in the quarter, reaching 14.2K in mid-July. However, revenue was minimal, with a slight uptick to $22 in mid-August. Active users remained relatively stable, closing at 126.1K.

Finally, Karate Fighter: Fighting Games by Fighting Arena saw its highest downloads at 10.3K in late July. Revenue remained low throughout the quarter, and active users decreased to 9.7K by the end of September.

These insights provide a snapshot of the top boxing games' performance trends in Brazil during Q3 2025. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025